Waterways

Your skin takes on a bluish, translucent scaly appearance.

Submerging yourself in water, you resurface in another locale. You can use natural water sources (such as wells, springs, lakes, or rivers) as conduits for teleportation. This spell functions as greater teleport, except you must leave from and arrive at a body of water.

As long as this spell endures, water does not adhere to any of the spell subjects, so you step out of the water as dry as a bone. The waterways spell does not terminate when you reach your destination. As long as the spell duration persists, you can reenter any natural water source and attempt to travel again. Thus, you could use this spell to travel from an oasis pool to a noble's private well, rescue a prisoner from the noble's dungeons, dive back into the noble's well and “swim” to yet another body of water far away.