Silt Runner

Combat
Silt runners only attack when they outnumber their foes by at least three to one. Even then they attempt to attack from ambush and overrun an opponent using wave attacks.

Description
Silt runners are cowardly reptilian humanoids with the curious ability to run across open silt. They have tails, but these usually drag along the ground except when they are running or in combat, when the tail is used to help them maintain their balance. They wear trophies taken from their victims.

Most silt runner tribes live on islands of the Silt Sea near the coast line were they live by raiding passing merchant caravans and nearby villages.

Silt runners have an unreasoning hatred for elves and attack them on sight. They consider the flesh of an elf slain in combat to be the greatest of delicacies.

Silt Runners as Characters
Silt runners' deceptive tendencies make them excellent rogues, despite their low intellects, and most silt runner leaders are fighter/rogues. Silt runner clerics typically worship the element of Silt. Silt runners are not exceptionally bright and find magical studies to be frustratingly difficult. The statistics above are given for a 1st-level silt runner warrior.

Silt runner characters possess the following racial traits.
 * –4 Str, –4 Int
 * Small. Silt runners gain a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but they must use smaller weapons than humans use, and their lifting and carrying limits are three-quarters of those of a Medium character.
 * Space/Reach: 5 ft./5 ft.
 * A silt runner's base land speed is 30 feet.
 * Darkvision out to 60 feet.
 * Weapon Proficiency: A silt runner is proficient with all simple weapons and its natural weaponry.
 * +2 natural armor bonus.
 * +4 racial bonus on Balance checks.
 * Natural Weapons: 2 claws (1d4), bite (1d4).
 * Special Qualities (see above): Silt run.
 * Automatic Languages: Silt runner. Bonus Languages: none.
 * Favored Class: Rogue.
 * Level adjustment +0.