Region of Origin

Balic
The city-state of Balic sits at the eastern tip of the Balican Peninsula, the piece of land which splits the Estuary of the Forked Tongue into its northern and southern branches. Balic is currently ruled by a triumvirate made up of its largest merchant houses.
 * Classes Bard, Gladiator, Templar.
 * Skills Perform (any).
 * Feats Performance Artist.

Barrier Wastes
The Barrier Wastes is the desolate area that cuts across a massive portion of the Jagged Cliffs region, and it is home to the Bandit States, a collection of violent humanoid raiding tribes.
 * Classes Barbarian, Fighter.
 * Skills Intimidate, Survival.
 * Feats Intimidating Presence,  Wastelander.

Draj
Draj is a warrior city-state mostly human but intermingled with the other common races, situated on a vast mud flat east of Raam.
 * Classes Fighter, Gladiator, Templar.
 * Skills Intimidate, Knowledge (nature).
 * Feats Astrologer,  Mekillothead.

Eldaarich
Eldaarich occupies a small island in the Sea of Silt, just off the mainland. This human city-state is ruled by the mad Daskinor and his ruthless red guards.
 * Classes Gladiator, Templar.
 * Skills Intimidate, Sense Motive.
 * Feats Grovel, Paranoid, Reign of Terror.

Forest Ridge
The Forest Ridge stretches all along the western side of the Ringing Mountains, hugging the spine of the range from north to south. This is where most halflings come from.
 * Classes Druid, Ranger.
 * Skills Knowledge (nature), Survival.
 * Feats Cannibalism Ritual,  Jungle Fighter,  Nature’s Child.

Gulg
The predominantly human city-state of Gulg sits inside the southern portion of the Crescent Forest, almost directly east of Tyr.
 * Classes Gladiator, Templar, Ranger.
 * Skills Knowledge (nature), Survival.
 * Feats Jungle Fighter,  Nature’s Child.

Jagged Cliffs
One of the mist isolated places in Athas, the Jagged Cliffs are home to the rhul-thaun, descendants of the rhulisti, and the distant relatives of the modern halflings, and keepers of the life-shaping arts.
 * 'Classes' Fighter, Ranger.
 * Skills Climb, Craft (life-shaped), Knowledge (lifeshaping).
 * Feats Cliff Combat, Vertical Orientation.

Kurn
Kurn lies in a fertile valley hidden among the White Mountains themselves. The mostly human residents of Kurn are among the most sophisticated and cultured people of Athas.
 * Classes Cleric (air), Templar, Wizard.
 * Skills Bluff, Knowledge (arcana).
 * Feats Companion.

Nibenay
The city-state of Nibenay is located east of Tyr at the northern tip of the Crescent Forest and it is famous for its artisans and musicians.
 * Classes Bard, Gladiator, Templar.
 * Skills Craft (any), Knowledge (nature), Perform (any).
 * Feats Artisan,  Astrologer,  Performance Artist.

Raam
The city-state of Raam is located east of Urik and is one of the largest and most chaotic cities in the Tablelands. It also has one of the most mixed populations.
 * Classes Gladiator, Templar, Psion.
 * Skills Craft (any), Intimidate.
 * Feats Artisan,  Mansadbar,  Tarandan Method.

Saragar
Home to the Last Sea of Athas, Saragar is the legendary region where the Green Age still exists. Their residents are mostly human and elves and Psionics is everyday life.
 * Classes Druid, Psion, Psychic Warrior, Wilder.
 * Skills Autohipnosys, Knowledge (Psionics).
 * Feats Psionic Schooling.

Sea of Silt
An endless plain of pearly powder, The Silt Sea is home to powerful, aggressive, and primitive giants. Most humanoids use it as a way of transportation using specially crafted vehicles.
 * Classes Barbarian, Cleric (silt), Ranger.
 * Skills Knowledge (nature), Survival.
 * Feats iant Killer.

Trembling Plains
The Trembling Plains are named for the enormous herds of mekillot that stampede across the plains during early Fruitbirth season, shaking the ground. It is home to humans, dwarves and half-elves known as Eloy.
 * Classes Fighter, Ranger.
 * Skills Survival.
 * Feats Elfish Eloy, Longshanks, Wind Racer.

Tyr
Located in a fertile valley in the foothills of the Ringing Mountains, Tyr was the first city-state to successfully revolt against its sorcerer-king and to unban preserving magic.
 * Classes Gladiator, Wizard, Templar.
 * Skills Craft (any), Diplomacy.
 * Feats Companion,  Freedom,  Metalsmith.

Urik
Located northeast of Tyr, between the Dragon’s Bowl and the Smoking Crown Mountains, the city-state of Urik is to Fighters what Draj is to barbarians and cerulean Wizards.
 * Classes Fighter, Gladiator, Psychic Warrior, Templar.
 * Skills Concentration, Craft (any), Knowledge (warcraft).
 * Feats Artisan,  Disciplined.