Magic Armor

Lifewall
Aura Moderate abjuration; CL 11th; Price +5,000 Cp

This suit of armor protects the wearer from the effects of being caught in the defiling radius of a spellcasting defiler. The wearer is immune to all penalties and damage associated with the defiling radius, even when augmented with Raze feats or magical items.

Craft Magic Arms and Armor, allegiance of the land

Shade
Aura Faint conjuration; CL 1st; Price +1 Bonus

Armor made with this ability is very beneficial to their wearer's when under the Athasian sun. The wearer is considered to be in shade for all purposes, and only require half their normal water intake to prevent dehydration. The wearer is not considered to be wearing armor for the purpose of Fortitude saves dealt by heat exposure from the environment.

Craft Magical Arms and Armor, cooling canopy

Malleable
Aura Faint transmutation; CL 5th; Price +2 Bonus

Malleable armor seems thinner, lighter, and a little more flexible than its mundane counterpart. Spell failure chances for malleable armor are decreased by 10%, the maximum Dexterity bonus is increased by 2, and armor check penalties are lessened by 3 (to a minimum of 0). If the armor is medium or heavy armor, it is treated as light armor for all purposes, such as when sleeping in armor or when determining the character's movement speed.

Craft Magic Arms and Armor, gaseous form

De'utko Armor
Aura Strong abjuration; CL 17th; Weight 25 lb; Price 87,250 Cp

This elven suit of armor, whose name means “sleepless” in their tongue, is fashioned from the chitinuous shells of slain thri-kreen by the tribe's best artisan. It is etched with markings symbolizing the glory of the hunt and slaying of the hated insect-men. Only kreen slayers don this armor, using its powers to aid in hunting and protecting their tribes for long periods of time without fear of letting their guards down in face of the sleepless mantis warrior.

This +2 improved shadow chitin armor renders the wearer immune to all spells and effects that restrict his movement, as if he were under the effect of a freedom of movement spell. He also receives the benefit of the thri-kreen's sleep immunity racial ability for a number of days equal to 7 + his Constitution modifier, after which time 8 hours of uninterrupted sleep are needed before gaining the benefits of this ability again. A spellcasting or manifesting wearer must rest as usual each time he wants to prepare new spells or regain spent power points.

Craft Magic Arms and Armor, creator must be an elf, freedom of movement, silence, wakefulness