Mage Seeker

The pointer swirls until it comes to a rest, pointing out the direction of the most potent wizard to be here the last day and night.

When mage seeker is cast, the selected object (see below) glows slightly and pivots to point in the direction of the most potent wizard (not you) who has been in the area of effect within the last 24 hours. The item becomes a sort of compass that continually readjusts to point the direction of the wizard it first located. If a name or description of a wizard is stated at the time the spell is cast, the seeker will home in on that particular wizard if he has been within the area of effect within the last 24 hours. If the particular wizard is not detected, the seeker stays immobile to indicate failure and can be used normally 1 round afterwards to seek out the most potent wizard who has been in the area of effect.

Focus The object that is to be used as the seeker (an arrow, dart, or piece of bone or wood that is shaped like a pointer) and a few grains of sand.