Bless Element

''You channel divine energy into a physical manifestation of your element. It glows for a moment as it is charged with positive power.''

This transmutation imbues a small amount (no more than 1 lb of solid, or 1 pint of fluid) of your patron element with positive energy, turning it into a holy element. Holy elements deal 2d4 points of damage to creatures vulnerable to them, such as undead and evil outsiders. Using a holy element in this way expends the positive energy. No matter the element, it functions as a grenade-like weapon with a range increment of 10 ft. and deals 1 point of splash damage to creatures within 5 ft. of impact. Specifics for the elements follow
 * Air An air cleric can bless the air around him. After this spell is cast, the air remains blessed for 1d4 minutes. As a standard action, the cleric can direct the blessed air at a creature.
 * Earth An earth cleric can bless dirt, soil or sand.
 * Fire A fire cleric can bless flames (ranging in size from candles to torches) or obsidian. Blessed fire may deal fire damage in addition to any damage to undead or evil outsiders.
 * Magma A magma cleric can bless lava or any igneous rock. Blessed lava may deal fire damage in addition to any damage to undead or evil outsiders.
 * Rain A rain cleric can bless rain in a 5-ft.-radius area within 30 ft. that is currently receiving rain.
 * Silt A silt cleric can bless silt or dust.
 * Sun A sun cleric can bless the light around him. The light remains blessed for 1d4 minutes. As a standard action, the cleric can direct the blessed light at a creature.
 * Water A water cleric can bless water in a flask. Alternatively, he can throw a small amount of water into the air. This water forms a blessed cloud that lasts 1d4 minutes and can be directed as a standard action.