Elemental Storm

''Sheets of energy rise from the ground, enveloping the area in destructive elemental energies. Streaks of elemental energy fork and shoot back and forth with destructive power.''

When an elemental storm spell is cast, the whole area is shot through with sheets of destructive elemental energies. The energies do not harm natural vegetation, ground cover, and plant creatures in the area you wish to exclude. Any other creatures within the area take 1d6 points of energy damage per caster level (maximum20d6). The type of energy damage, as well as the energy descriptor of the spell, is chosen at the time of casting. Clerics must choose the energy type that corresponds to their patron element.
 * Air Sonic
 * Earth Acid
 * Fire Fire
 * Magma Fire
 * Rain Electricity
 * Silt Acid
 * Sun Fire
 * Water Cold

This spell's subtype is the same as the type of energy you cast.

Note This spell replaces the fire storm spell in from the Core Rulebook.