Slig

''Shambling along with a hunched gait is a muscular humanoid with pale tan skin and covered in ruddy hair. Its body is lean and utterly devoid of fat, its arms end in blunt black claws and broken yellow teeth jut at crooked angles from its broadly grinning mouth.''

Combat
Sligs are formidable opponents, but not invincible. They gain their Strength through attacking via formation. They usually use bone long swords and bone spears as weapons: if they are weaponless they will then just use their bite attack.

Description
Sligs are wide-jawed humanoids that roam the desert wilderness. They are especially lean, because they cannot store fat in their bodies, and are remarkably hairy. Sligs live in war bands, as the raiding and hunting lifestyle dominates their culture. They are crude craftsmen and often use items stolen from more advanced species. Sporting a hunched posture, they have powerful arms that help with moving. Sligs dress in hides and animal skins, with different clothing denoting rank within the warband and ritual scarification marking excellence in combat and skill at the hunt.

Sligs have their own language, and some non-slig know it, but sligs usually do not take the time or the effort to learn another language. Sligs possess a natural telepathy that allows them to communicate essential information to one another regarding battle or the hunt. This telepathy is not sufficiently developed to communicate other concepts, however.

Sligs must eat more than other humanoid races; if they go without food for three days they die of starvation. Sligs also recycle body fluids better than other humanoids and therefore only need 1/2 the water requirement of what a human would.

Male sligs are tall and muscular, standing seven feet tall and weighing more than 300 pounds. Female sligs are similar in appearance, but much smaller, standing about 5 feet tall. Their hair is always braided, and their skin color is very light, usually white or tan.

SligSociety
Sligs are cunning and intelligent and have learned what most other races of the Tablelands desire: treasure, metal and food and water. As a result, the wily sligs will often lay ambushes with just such items as bait. The lure can be as simple as a half-buried barrel or crate or as elaborate as the mock wreckage of an ambushed caravan, complete with slain animals and smoldering wagons. Those who are ambushed will be slain or sometimes even kidnapped by the sligs and held for ransom in the hope that others will fall prey to this new form of lure and come seeking their companions.

Unlike other races of the desert, sligs are sedentary and will make a permanent home from which they launch raids and hunts into the surrounding territory. Slig families are highly mutable, with the female producing young three times each year, fathered by whichever hunters are currently the most respected in the warband. The young mature rapidly and are full members of the warband within a year. To accomplish this growth, young sligs eat ravenously of the meals that are brought back to them, giving rise to the phrase "sligging down" one's meal.

Sligs as Characters
Powerful and aggressive, sligs naturally tend towards the martial classes. Some make passable rogues, but as a rule sligs are too impatient for stealthy work. Those that apply themselves are able to achieve some excellence as clerics (usually of silt or earth) and some find the calling of druidry to their liking.

Slig characters possess the following racial traits.
 * +4 Str, -2 Con, +2 Wis, -4 Cha
 * Medium. As Medium creatures, sligs receive no bonuses or penalties due to their size.
 * Space/Reach: 5 ft./5 ft.
 * A slig's base land speed is 30 feet.
 * Racial Hit Dice: A slig begins with 4 levels of humanoid (slig), which provide 4d8 Hit Dice, a base attack bonus of +3, and base saving throw bonuses of Fort +4, Ref +1 and Will +1.
 * Racial Skills: A slig's humanoid levels give it skill points equal to 7 x (2 + Int modifier). Its class skills are Craft (weaponmaking), Listen, Spot and Survival.
 * A slig's humanoid levels give it 2 feats.
 * Weapon Proficiency: A slig is proficient with its natural weapons and all simple and martial weapons.
 * +4 natural armor bonus.
 * Low-light vision.
 * Natural Weapons: Bite (1d3).
 * Special Attacks (see above): Formation attack.
 * Special Qualities (see above): Telepathic communication.
 * Automatic Languages: Slig. Bonus Languages: Common.
 * Favored Class: Fighter.
 * Level adjustment +1.