Psionic Armor and Weapons

Armor Special Ability
Psionic Armor and Shields

Psychic
Aura Strong clairsentience; ML 17th; Price +17,500 Cp

A psychic armor's power depends on its wearer. When worn by a nonpsionic creature, the armor possesses the qualities of a nonmagical, nonpsionic suit of masterwork armor. When worn by a psionic creature, this armor has an enhancement bonus based on the wearer's current power points reserve, as shown on the following table. The armor's enhancement bonus decreases as the wearer spends power points, and it increases whenever the wearer gains enough power points (by any means) to put his power points reserve into the next higher category.

Craft Psionic Arms and Armor, reality revision

Weapon Special Abilities
Psionic Weapons

Agonizing
Aura Moderate psychometabolism; ML 6th; Price +2 Bonus.

An agonizing weapon causes the creature hit to become wracked with intolerable pain. An agonizing weapon functions as an excruciating weapon that also causes much more pain upon striking a successful critical hit. In addition to the extra damage from the excruciating ability, an agonizing weapon deals an extra 1d10 points of nonlethal damage on a successful critical hit. If the weapon's critical multiplier is x3, add an extra 2d10 points of nonlethal damage instead, and if the multiplier is x4, add an extra 3d10 points. Bows, crossbows, and slings so crafted bestow this ability upon their ammunition.

Craft Psionic Arms and Armor, painful strike

Cranial Burst
Aura Strong psychokinesis; ML 18th; Price +5 Bonus

This potent and feared ability allows the weapon to cause the cranium of those it strikes to burst. Upon a roll of natural 20 (followed by a successful roll to confirm the critical hit), the weapon explodes the opponent's head (if it has one). Some creatures, such as many aberrations and all oozes and elementals, have no head. Others, such as golems and undead creatures other than intelligent undead, are not affected by the loss of their heads. Most other creatures, however, die when their heads burst. The DM may have to make a judgment call about this weapon's effect. A cranial burst weapon must be a piercing ranged weapon. Bows and crossbows so crafted bestow the cranial burst ability upon their ammunition.

Craft Psionic Arms and Armor, telekinetic force

Detonating
Aura Strong psychokinesis; ML 10th; Price +3 Bonus

The wielder of this kind of weapon can attempt to detonate a designated target up to three times per day. On a successful hit, the target must succeed on a DC 20 Fortitude save or take an additional 5d6 points of damage. If the weapon misses, the use is wasted. Bows, crossbows, and slings bestow this ability upon their ammunition.

Craft Psionic Arms and Armor, detonate

Excruciating
Aura Faint psychometabolism; ML 3rd; Price +1 Bonus

An excruciating weapon causes the creature hit to become wracked in pain. Each successful attack made with this weapon deals an extra 1d6 points of nonlethal damage to the target. Bows, crossbows, and slings bestow this ability upon their ammunition.

Craft Psionic Arms and Armor, painful strike

Syphoning
Aura Moderate psychometabolism; ML 10th; Price +4 Bonus

A syphoning weapon syphons away your foe's strength, dealing 1 point of Strength damage on each successful hit and transfering that point as an enhancement bonus to your Strength score. Strength you siphon from different foes is tracked separately—the total siphoned from each individual foe is considered a separate enhancement bonus to your Strength (maximum +8), and you gain only the highest total. The effects of this syphoning last 10 minutes for the foe, and each syphoned Strength point you gain lasts for 1 minute before dissipating. Only melee weapons can be so empowered.

Craft Psionic Arms and Armor, 'strength of my enemy

Braxat's Lash
Aura Faint metacreativity; ML 3rd; Price 4,410 Cp; Weight 7 lb.

This +1 bone trikal looks like any other ordinary trikal, albeit masterwork. It confers a +3 bonus to trip attempts made using the trikal. Furthermore, once per day upon command as a free action immediately following a succssful trip attack, an opponent of up to Large size also becomes affected by the entangling ectoplasm power.

Craft Psionic Arms and Armor, entangling ectoplasm

Bite of the Tembo
Aura Faint clairsentience and strong psychokinesis; ML 12th; Price 17,310 Cp; Weight 1 lb.

This weapon is a +2 parrying power storing bone singing stick. A character proficient with singing sticks may use a pair of these weapons to increase the potency of the psionic powers imbued into them. A character in possession of two such weapons, both imbued with the same psionic power, can strike a single target with the weapons for an increased effect: if both singing sticks hit the same target in the same round, both psionic powers are treated as being empowered.

Craft Psionic Arms and Armor, Empower Power, defensive precognition

Eagle's Talon
Aura Moderate psychometabolism and telepathy; ML 6th; Price 30,375 Cp

These +1 agonizing longbows are created at the House of the Mind for use by the elite of Draj's eagle knights, to help capture living prisoners for use in the priests' daily sacrifices to placate the elements. Their use is called the quiahuitl coacihuiztli or the “agonizing rain”. In addition to the agonizing ability, any creature hit must succeed at a Will save DC 13 or becomes shaken for a number of rounds equal to the amount of nonlethal damage received. For a creature already affected, further hits by arrows fired from an eagle's talon add their nonlethal damage to the duration in rounds of the shaken condition, as long as the creature fails its Will save for each individual hit.

Craft Psionic Arms and Armor, aversion, painful strike

Jaguar's Tooth
Aura Moderate psychokinesis; ML 6th; Price 12,315 Cp

These +1 macahuitls are created at the House of the Mind for use by Draj's most important military officiers. The bearer of a jaguar's tooth is immune to fear and compulsion effects, and benefits from a +3 resistance bonus to saves against telepathic psionic powers.

Craft Psionic Arms and Armor, dispel psionic

Takchaka
Aura Faint psychoportation and strong metacreativity; ML 12th; Price 29,760 Cp; Weight 4 lb.

This +2 teleporting dissipater dasl kyorkcha can manifest dismiss ectoplasm centered on a struck opponent once per day, creating a 30-ft.-radius burst. Ectoplasmic creatures within the effect's area that fail a DC 14 Will save dissipate; all other rules governing dismiss ectoplasm apply to creatures and objects caught in the effect's area.

Craft Psionic Arms and Armor, dismiss ectoplasm, psionic dimension door