Electroerosion

Focusing your mental power, you shoot a cackling psychokinetic ray towards the metallic gear of your opponent.

You create a ray of energy that shoots forth from your fingertip. You must make a successful ranged touch attack to hit. If the item is so large that it cannot fit within a 3– foot radius, a 3–foot–radius volume of the metal is instantaneously vanishes. Magic or psionic items made of metal are immune to this power.

A creature or object that makes a successful Fortitude save is partially affected, taking only 4d6 points of damage. If this damage reduces the creature or object to 0 or fewer hit points, it is entirely destroyed.

Augment For every additional power point you spend, the damage this power deals to a target that fails its saving throw increases by 1d6 points.