Cryokinesis

A glowing white halo surrounds your target, stealing all its kinetic movement, slowly and completely freezing it.

You can suppress the molecular movement of a mundane object, cooling it to the point of freezing over time. The suppression grows more intense in the second and third rounds after you manifest the power, as described below.


 * 1st Round Unprotected flames are extinguished, metal becomes cold to the touch, and water condenses on objects. Skin reddens (1 point of damage).
 * 2nd Round Protected flames are extinguished, bone and chitin become brittle (ignore half of object's hardness), skin becomes frostbitten (1d4 points of damage), and liquids freeze.
 * 3rd and Subsequent Rounds Metal, wood, stone and obsidian become brittle (ignore half of object's hardness) metal burns with cold (1d4 points of damage for those holding metallic objects); flesh freezes (1d6 points of damage).

Cryokinesis negates and is negated by matter agitation.