Elemental Strike

A column of divine and elemental energy shoots downward from the point you designate, striking those caught beneath it with the fury of your element.

An elemental strike produces a vertical column. The spell deals 1d6 points of damage per caster level (maximum 15d6). Half the damage is energy damage, but the other half results directly from divine power and is therefore not subject to being reduced by resistance to energy-based attacks. The type of energy damage, as well as the energy descriptor of the spell, is chosen at the time of casting. Clerics must choose the energy type that corresponds to their patron element.
 * Air Sonic
 * Earth Acid
 * Fire Fire
 * Magma Fire
 * Rain Electricity
 * Silt Acid
 * Sun Fire
 * Water Cold

This spell's subtype is the same as the type of energy you cast.

Note This spell replaces the flame strike spell from the Core Rulebook.