Incorporeality

You see you body quickly become enwrapped in a silvery sheen and all of a sudden, you find yourself between the Astral plane and Athas.

You shift your body's molecules into a different frequency of motion. You become incorporeal, bringing along with you objects as long as their weight doesn't exceed your maximum load.

While the power lasts you're insubstantial, scentless, inaudible and capable of moving in any direction, even up or down, albeit at half normal speed. As an insubstantial creature, you can move through solid objects, including living creatures.

You can harm and be harmed only by other incorporeal creatures, by magic weapons, or by spells, spell–like effects, or supernatural effects. Even when struck by magic or magic weapons, you have a 50% chance to ignore any damage from a corporeal source — except for a force effect or damage dealt by a ghost touch weapon.

Treat other incorporeal creatures and objects as if they were material.

If the power ends while you are inside a material object (such as a solid wall), you are shunted off to the nearest open space and take 1d6 points of damage per 5 feet that you so travel.

Augment You can augment this power in one or both of the following ways.
 * 1) For every 2 additional power points you spend, you can affect an additional 25 pounds of objects.
 * 2) For every 2 additional power points you spend, this power can affect an additional target. Any additional target cannot be more than 15 feet from another target of the power.