Mindhome Folk

''Peering out at you apprehensively from behind the rocks is a small humanoid with light blue skin and no hair whatsoever. It regards you shyly for a moment before slinking back out of sight.''

Combat
When cornered and forced to fight, the Mindhome folk will make use of psionics to protect themselves, also using any weapon within reach. Since the Mindhome folk are in telepathic link with one another, mind-affecting spells have no effect upon them.

Description
The Mindhome folk are a reclusive subterranean race of humanoids that dwell in the caverns beneath the mountains. They belong to communal groups, with each member telepathically linked with one another. Should a Mindhome folk be taken from the communal group, such individuals enter a catatonic state and are thereafter considered outcasts. The Mindhome folk feed off subterranean plant life and fungus found beneath the mountains.

Mindhome folk speak Mindhome and Common, but prefer to communicate telepathically.

Mindhome Folk as Characters
Mindhome folk, quiet and introspective, make natural psions, especially when their natural abilities are considered. Others have followed the way of the ranger, wandering far and wide beneath the Athasian surface and yet others are called to faith in service of the elements. Earth, understandably, is their element of choice.

Mindhome folk characters possess the following racial traits.
 * -2 Str, +2 Dex, +2 Wis, +2 Cha.
 * Small. Mindhome folk gain a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but they must use smaller weapons than humans use, and their lifting and carrying limits are three-quarters of those of a Medium character.
 * Space/Reach: 5 ft./5 ft.
 * Mindhome folk base land speed is 20 feet.
 * Darkvision out to 120 feet.
 * Racial Hit Dice: A Mindhome folk begins with 2 levels of humanoid (mindhome), which provide 2d8 Hit Dice, a base attack bonus of +1, and base saving throw bonuses of Fort +0, Ref +0 and Will +3.
 * Racial Skills: A Mindhome folk‘s humanoid levels give it skill points equal to 5 x (2 + Int modifier). Its class skills are Craft (any), Knowledge (any), Listen, Psicraft and Spot.
 * A Mindhome folk‘s humanoid levels give it 1 feat.
 * Weapon Proficiency: A Mindhome folk is proficient with all simple and martial weapons.
 * Special Attacks (see above): Psi-link abilities.
 * Special Qualities (see above): Mindlink.
 * Automatic Languages: Common, Mindhome. Bonus Languages: Anakore, Gith, Hej-Kin.
 * Favored Class: Psion.
 * Level Adjustment +1.