Giant, Crag

''A towering giant with thick black hair and dusky grey skin, this behemoth dresses in simple clothes cut from crude materials and carries rough stone weaponry. Its sad, dark eyes regard you morosely as it chews its lip and sluggishly weighs its options.''

Tactics
Crag giants are not insightful combatants but are fairly skilled with the primitive weapons that they have made their own. They generally open combat with salvos of boulders, only resorting to melee when so compelled. Smaller foes will as often as not be picked up and hurled as far away as possible. The moribund crag giants often display a genuine reluctance to kill their smaller enemies.

Description
Crag giants, also known as lonely giants, are the last remnants of a once proud people. Long ago driven from their ancestral homes in the Thunder Mountains, they now dwell in the forgotten jungles of the Lonely Butte, clinging to existence in the unforgiving face of extinction.

Crag giants are tribal and primitive and known for their savagery, although not to the same debased extent as the beasthead giants of the south. They inhabit the jungles in and around a series of ruins atop the Lonely Butte and find ample sustenance from the forests. Supplementing their diet with seafood, they are nevertheless faced with a slow decline as their birthrate has fallen and inbreeding threatens to overcome them.

Much of the crag giant's degraded mentality is dominated by a cultural hatred for Saragar's Mind Lords. The crag giants rightly blame the Mind Lords for their plight and have not forgotten the ancient wrongs they suffered by their deeds. Despite this, they are usually chaotic and often chaotic good in alignment.

An adult crag giant stands 25 feet in height and weighs over 12,500 pounds. Their hair is black and their skin tones range from dun brown to dusky grey.

Society
The crag giants are the sole remnants of an ancient giant race, believed to be related to the plains giants that dwelled since time immemorial in the ranges of the Thunder Mountains. There, their clerics of elemental air helped to carve a life for them that graced even the legends of the region. It was said, when storms burst over the Thunder Mountains, that the crag giants were at play, catching and hurling the bolts with a raw vigor and love of life.

When the Mind Lords began to reshape the region in order to protect Saragar and the Last Sea, however, they told the crag giants that they would have to leave their ancestral homes and relocate to a reservation atop the Lonely Butte. Faced with the stark power of the Mind Lords, the crag giants did as they were bade, but they have suffered greatly as a result, their numbers steadily dwindling, and they have not forgotten – or forgiven - the triune dictators that wrought their fate.

Crag Giants as Characters
Although they make obvious warriors, crag giants are possessed of a deep spirituality and still yearn for the open heavens and spartan peaks of the Thunder Mountains. The life of a cleric of elemental air is still a common calling for their people, and this remains the race's favored class.

Crag giant characters possess the following racial traits.
 * +22 Str, +2 Dex, +14 Con, -4 Int, +2 Wis
 * Huge size. –2 penalty to Armor Class, -2 penalty on attack rolls, -8 penalty on Hide checks, +8 bonus on grapple checks, lifting and carrying limits quadruple those of Medium characters.
 * Space/Reach: 15 ft./15 ft.
 * A crag giant's base land speed is 40 feet.
 * Low-light vision.
 * Racial Hit Dice: A crag giant begins with 16 levels of giant, which provide 16d8 Hit Dice, a base attack bonus of +12, and base saving throw bonuses of Fort +10, Ref +5 and Will +5.
 * Racial Skills: A crag giant's giant levels give it skill points equal to 19 x (2 + Int modifier). Its class skills are Climb, Jump, Listen, Spot and Survival.A crag giant's giant levels give it six feats.
 * Weapon Proficiency: A crag giant is proficient with all simple weapons and all light armor.
 * +12 natural armor bonus.
 * Natural Weapons: 2 slams (1d8).
 * Special Attacks (see above): Rock throwing.
 * Special Qualities (see above): Rock catching.
 * Automatic Languages: Giant (crag dialect). Bonus Languages: Common, Elven, Halfling.
 * Favored Class: Cleric.
 * Level Adjustment: +4.