Flame Harvest

You slowly walk the area to be trapped for an hour, envisioning the rising flames and setting on the conditions that will trigger its activation.

You create a trap in a large field, copse of wood, or other flammable area, to be triggered by predefined conditions. You may leave the area, and the trap remains set for 1 month.

The trigger conditions may be as simple or as complex as you like, but they cannot be changed once the spell is placed. You should be careful about the wording, lest the trap trigger unintentionally. Some possible conditions are: whenever anyone sets foot in this grove, or whenever a templar draw his or her weapon. When the trap triggers, the area is engulfed in flames, dealing 8d8 points of fire damage to creatures and objects in the area. The site continues to burn normally, and creatures in the area takes 1d6 points of fire damage until the fire burns itself out.