LBK:Culture

Heroes/folk legends

 * Emese: Emese, the wife of Chief Ögyek, was impregnated by an eagle named Turul. Turul appeared to her in a dream and told her that from her womb a great river would begin, and flow out over strange lands. According to dream interpreters, this meant that she would give birth to a son who would lead his people out of their home and that her descendants would be glorious kings.
 * Tellervo: a renown archer, the greatest in their history. She is the daughter of Taipo (a forest spirit composed of moss) and Mielikki (a huntress and healer). She could speak and dance with forest spirits. One day, she turned into an elk and danced off, never to be seen again.
 * Dula: the wise chief who led his people from the Volga to the Dneister, where they have prospered to this day.
 * Goncol: a legendary travelling shaman who could heal any illness, injury, or sickness.
 * Garaboncas: a male witch whose limited magic included summoning thunderstorms.

Beasts and spirits

 * A white stag which led two hunters on a merry chase. They never found the stag, but instead found beautiful wives.
 * Baba, a fairy-like creature that lives near water. Sometimes considered foul and likely to drown children.
 * Guta, a paralysis demon that causes heart attacks/strokes.
 * Fene, an illness demon who targets the wicked and saintly alike.
 * Turul, an eagle that guides people to prosperity.
 * Vadleany, a forest spirit that lure shepherds into the woods. She can be caught with a single boot.
 * Sarkany, a dragon in human form that kidnaps villagers and breathes fire!

Religion
The starting culture requires worshipping the mother goddess

Opting for/against certain aspects should increase/decrease various stats or unlock options.
 * Everything should have an effect.
 * The more things, the higher the religiosity (in general at least).

Other religious features

 * Animism: the belief that objects, places, and things have spiritual essence. increases religiosity, superstition, and the effectiveness of shamans.
 * Totems: can build totems (eg. standing stones, totem poles) and gain familiars but these are desired and, if destroyed, grieved.
 * Shamanism: the shaman can go full time but there must be a shaman
 * Ancestor worship: increases community but requires involved/costly burial rites.

Other religious symbols

 * Blue: represents unity, the sky, and water. The water must be fed sacrifices. Without blue, only ochre exists, which represents earth.
 * Temdeg: upright swastika. It represents peace, asceticism, and the five no-nos (non-violence, chastity, three others).
 * Fire: protecting from evil spirits and guarding the clan. It must be "fed" sacrifices.

Feature:
 * Tree: represents either the Tree of Life, or Ulgen (the Birch Tree). Both of whom are associated with connecting earth and sky. Ulgen demands sacrifices of horses in exchange for plenty.
 * Eagle: named Turul, represents freedom, power, and the flight to the future. (steppe eagle)
 * Bear: strength, wisdom, healing. bears are a manifestation of ancestors. They should be sacrificed and feasted upon to be set free. They can then return to the mountain happy and bless the tribe with bountiful forests.
 * Elephant: strength, community, wisdom, eternity. elephants are equivalent to humans in spiritual importance, no harm should come to them.
 * Lion: strength, earth, fertility, the underworld. grow your hair long like a mane. consume your enemies to gain their strength and ensure fertility for the next harvest.