Tools and Skill Kits

Book of Poisons
The original Book of Poisons is rumored to have been written by the half-elven bard Cabal, with current copies containing but fragments of the original poison recipes. This set of clay tablets is covered with markings, known mostly to bards, that can only be understood by making a DC 15 Linguistics check. Once deciphered, the reader can see that they contain a number of recipes that describe, step-by-step, tried-and-true methods for crafting specific poisons. The tablets grant the following benefits when used in conjunction with the crafting of poisons described in the set (normally 5 to 10 different poisons, of the DM’s choice): a +2 bonus to Craft (alchemy) checks to make poisons and a +1 to the save DC of the poisons being crafted. This last bonus stacks with the scorpion’s touch bardic ability.

Candle of Rejuvenation
This item allows a manifester to recover power points as if he were resting at night. The manifester recovers 10 power points at the end of each complete hour spent within 10 feet of a lit candle. By making an Autohypnosis DC 15 check, this amount increases by one-half. Each candle burns for a total of eight hours.

Concealing Weave
This kit is composed of one or more related articles of clothing specifically made to camouflage a caster’s arm and hand movements while casting a spell. This kit grants a +2 circumstance bonus on Bluff checks made to conceal the casting of spells with a somatic component.

Remote Viewing Kit
This kit allows for a more potent use of the remote viewing power. Unlike other class or skill kits, this kit is created from local natural materials, effectively making it free in cost, but its user must recreate the kit before each use. Five ranks in Knowledge (psionics), and 10 minutes, are required to create the kit. It must be created in silence, without distractions, and in a windless area. The kit takes the form of a 5-foot square patch of flat ground, covered with sand or particulate dirt to a depth of at least 1 inch, with 1d6 palm-sized stones deposited on it. Lines and circles are then traced around the stones and over the entire surface, creating a unique, maze-like pattern. To gain the benefits of the kit, the user must focus on the patch of ground and succeed at a DC 15 Concentration check after its creation; failure indicating that the user needs to recreate the kit anew. A successful check means the user’s next manifestation of remove viewing, which must be within 1 minute of making the check, is altered in the following ways. First, the subject of the user’s viewing attempt receives a –2 penalty to his Will saving throw against the remote viewing. Second, the user receives a +2 circumstance bonus to Concentration checks made to manifest a power through remote viewing. Finally, the user receives a +2 circumstance bonus to Stealth checks to prevent his quasi-real viewpoint from being noticed by the subject he his viewing.

The effects of this kit can be made more potent if more than one character assists with its creation. Each character that helps adds another 5-foot square to the space taken by the kit, and another 10 minutes to the time required for the kit’s completion. Each character that succeeds at a DC 15 Concentration check at the time of the kit’s completion can use the aid another action to help the user with skill checks made while the user is manifesting remote viewing. A kit created in this fashion is more complex, and as such requires two more ranks in Knowledge (psionics) to create for each additional character that helped in its creation. Only a limited number of characters can help to create a remove viewing kit, equal to half the user’s manifester level.

Meditative Kit
This small and delicately carved crystal container produces an hypnotic rainbow-like effect while filled with clear water and struck by light. After 1 minute of uninterrupted observation of the rainbow pattern, the kit provides a +2 circumstance bonus to the next Autohypnosis check made by the viewer within the next 10 minutes.

Navigator's Kit
Prized posessions of many trading houses and frequent wanderers of the wastes, each of these kits is composed of a set of maps made of straight sticks representing roads, and small stones for villages, cities and others special locations, all lashed together by strings. If you succeed at a Knowledge (geography) check DC 10 while using this kit, you gain a +4 bonus on Survival checks made to keep from getting lost.