Nikaal

''This creature is a reptilian humanoid with purplish scales and claws of a greenish, bonelike substance. Though facially similar to humans, its eyes have a serpentine appearance. ''

Combat
Nikaal traders tend to avoid combat but can be savage if provoked. A trained nikaal warrior fights viciously with the tsaekali, the nikaal tribal weapon, which he values as much as his life; a nikaal stripped of his tkaesali is cast out from the tribe until he reclaims the weapon.

Description
Nikaals are a race of nomadic tribes of wanderers and explorers. They rarely remain in one place for more than a week, and some suspect they have traveled to the Tablelands from a faraway homeland beyond the Ringing Mountains.

Nikaals stand between 5 and 6 feet tall and weigh 150-250 pounds. Nikaals speak Common and Nikaal.

Nikaal Society
Nikaal tribes wander from city to city, trading goods bought at the last city or picked up on their travels. Only during tribal crises, such as the appointment of a new elder, does a tribe stop for more than a week. Though supposed to have journeyed from beyond the Ringing Mountains, the nikaals‘ origin is shrouded in mystery. Most, however, doubt that they are one of the New Races spawned by the Pristine Tower.

Nikaals as Characters
A nikaal character‘s preferred class is fighter, though each nikaal tribe has a shaman that is a cleric of any element.
 * +2 Str, +2 Con.
 * Medium size. Nikaals have neither benefits nor penalties due to size.
 * Nikaal base speed is 30 feet.
 * +3 natural armor bonus.
 * Natural weapons: 2 claws (1d4), bite (1d4).
 * Special Attacks: Acid Spit (see above).
 * Special Qualities: Heat Tolerance (see above).
 * Automatic Languages: Common, Nikaal. Bonus Languages: Gith, Pterran, Ssurran, Thri-Kreen, Yuan-Ti.
 * Favored Class: Fighter.
 * Level Adjustment +1.