Rods

Desiccating
Aura Strong necromancy; CL 15h; Price 60,000 Cp.

This rod is crafted from the thigh-bone of a thrax, with a series of gaunt, dehydrated faces carved into it in a spiral. The desiccating rod is often used by silt and sun clerics to drain water from living creatures.

This rod is wielded as a +1 club that deals 1d6+5 points of Constitution drain to any creature touched (by making a melee touch attack) instead of the usual hit point damage. Oozes, plants and creatures with the aquatic subtype are more susceptible to this attack and instead take 1d8+5 points of Constitution damage. In either case, the defender negates the effect with a DC 22 Fortitude save.

Against creatures immune to ability score damage or who have no Constitution score, this rod causes damage as normal for a +1 club.

Craft Magic Arms and Armor, Craft Rod, horrid wilting

Elemental
Aura Strong transmutation; CL 20th; Price 11,000 Cp.

These widely varied looking rods are crafted by the clerics of all elemental affiliations to help them in their quest to restore or augment the power of their patron element. Although these rods are made specifically by and for elemental clerics, any abilties confered by a rod and unrelated to spellcasting are accessible to anybody possessing one, unless otherwise noted. One specific rod exists for every domain available to Athasian clerics.

The possessor of the rod gains a +4 bonus to the class skill added by the possession of the corresponding domain.

An elemental rod allows the casting, once per day, of any one of the domain spells on the corresponding domain list, up to the maximum current level achieved by the wielder, but only if the wielder has access to said domain.

Finally, once per day, the rod can be used as a divine focus for a spell on the domain spell list. While used so, the spell cast by the wearer has its the save DC increased by +1. If no saving throw applies or is allowed, it instead adds +1 to the effective caster level of the effect. This ability can be used by any caster provided he has the domain spell on his spell list.

Craft Rod, access to the associated domain

Guardianship
Aura Strong abjuration; CL 15th; Weight 5 lb.; Price 75,000 Cp

Made from the gnarled root of an ancient tree of life, this 3-feet long rod appears to pulse with life energy and is used to prevent defiling from further destroying the ecology of Athas. The wood that composes the rod must be taken from a living tree of life as its ability to combat defiling is tied to the tree, and only functions while the tree still lives. As such, if the tree of life from which this rod is crafted is ever destroyed, the rod loses all its powers.

Simply holding the rod while within the defiling radius of a wizard dampens the gathering of plant life energy, effectively making the terrain type for the wizard one step worse (see [[Magic#Terrain_Modifiers | Terrain Modifiers). As such, wizards cannot defile on desolate terrain. Furthermore, the rod prevents affected wizards from using Raze feats or extending the casting time of their spells for the purpose of increasing their effective caster level.

Three times per day, as an immediate action, the rod holder - when within the defiling radius of a casting wizard - can reduce the defiling radius to a distance equal to that between his location and that of the defiler, effectively limiting the defiler from using his highest level spells by reducing the maximum radius from which he can summon plant life energy. For example, a character holding a rod of guardianship and standing 30 feet from a wizard could limit him to only casting 6th-level spells, as they defile a circular area 30 feet in radius; a 9th-level spell, with its 45 foot radius, would “pass” the rod wielder, and thus could be blocked. When this ability is used, a wizard attempting to cast a spell with a defiling radius that extends past the rod wielder simply fails in his action, losing the spell.

Finally, once per day as an immediate action, the rod holder - when within the defiling radius of a casting wizard - can completely negate the energy gathering process, disrupting the casting and causing the wizard to lose the spell.

Craft Rod, conversion