Awaken Water Spirits

''Your touch sends ripples through the water. A tingling sensation fills your mind as you witness the sentience of the summoned water spirit coming to life.''

You give sentience to a natural body of water. To awaken a body of water, you must touch the water's surface while calling on a water spirit.

You can communicate with any body of water that you have awakened from any distance on the same plane. Awakened water spirits are initially friendly towards you, but not obliged to follow you. The awakened water spirit has no offensive or defensive combat ability and cannot move; it has no Strength, Dexterity, or Constitution score. The awakened water spirit has an Intelligence, Wisdom and Charisma of 3d6. The water spirit can sense any creature within 200 feet of its location. The water spirit can also channel spells cast by you. Any spell of 3rd level or lower can be cast through the water spirit as if the caster was actually the location of the water spirit. The water spirit must be willing for you to use this function of the spell.

Dispel magic and similar spells and powers destroy the water spirit if successful—the water spirit gets no saving throw to resist being dispelled. The spirit is treated as a 10-Hit Dice creature for purposes of turning and rebuking water creatures.