Belgoi

''When seen from a distance, this creature appears human, but its blue skin, clawed hands and webbed, three-toed feet soon give it away. The creature has no teeth, no visible ears, and its hair is black and stringy.''

Tactics
Belgoi attempt to use the cover of darkness to mask their attacks. Usually, when attacking a group of creatures, they use their psionic dominate power to draw a single individual away from the main group, to a place where they can use their Strength damage ability uninterrupted. They then attempt to draw out the next creature, and so on, until they feel confident that they can overcome the rest of the group without loss.

If forced into melee combat, the belgoi use claws so they can use their Strength damage ability, and usually will not use weapons. When a battle turns against the belgoi, they retreat and return later with reinforcements.

Only by killing the entire raiding party can a battle with the belgoi be prevented from turning into a long running engagement lasting for days.

Description
Belgoi are a race of savage humanoids that live in the most desolate of places, since no other race will allow them nearby. Belgoi seem to revel in destruction, and are considered to be second only to the defilers in the damage they do to the world around them.

Belgoi rely on coordinated sneak attacks during the night. They travel in large tribes, with smaller groups serving as scouts. A scouting party most often patrols a tribe's boundaries as first line of defense, as well as looking to their own dinner. A troupe is charged with keeping an eye for potential victims. If they stumble across a large group, however, they will fetch other members of their tribe and return to attack with greater numbers.

Belgoi often leave the land barren and desolate behind them, stripped of all animal and vegetable life. They are second only to the foulest of defilers in the destruction they cause to the world about them.

Society
Belgoi organize themselves into tribes, with the mightiest and most cunning at the top. But they are also murderous and cruel, with little compassion or room in their cold hearts for “softer” emotions. They are usually lawful evil.

Basically, the belgoi form huge raiding tribes and behave as such. They tend to make their homes in forlorn parts of the desert, but journey forth in great numbers to harass the trading routes, settled villages, and anywhere else they can find a plentiful supply of poorly defended people.

Belgoi as Characters
The favored class of belgoi is psion. Most belgoi leaders will be psions or fighter/psions. Belgoi clerics almost always serve the element of fire. A few, rare individuals have learned the art of defiling and may progress as wizards.

Belgoi possess the following racial traits:
 * +6 Dex, +2 Int, –2 Wis, +4 Cha
 * Medium size. Belgoi have no special bonuses or penalties due to their size.
 * Monstrous Humanoid (psionic): A belgoi is not subject to spells or effects that affect humanoids only, such as charm person or dominate person.
 * A belgoi's base land speed is 30 feet.
 * Darkvision: Belgoi can see in the dark out to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and belgoi can function just fine with no light at all.
 * Racial Hit Dice: A belgoi begins with 5 levels of monstrous humanoid, which provide 5d8 Hit Dice, a base attack bonus of +5, and base saving throw bonuses of Fort +1, Ref +4 and Will +4.
 * Racial Skills: A belgoi's monstrous humanoid levels give it skill points equal to 8 x (2 + Int modifier). Its class skills are Hide, Intimidate, Listen, Move Silently, Search and Spot.
 * Racial Feats: A belgoi's monstrous humanoid levels give it two feats.
 * Weapon Proficiency: A belgoi is proficient with all simple weapons and its natural weaponry.
 * Natural Weapons: 2 claws (1d4).
 * Attack Options (see above): Bell ringing, psi-like abilities, Strength damage.
 * Automatic Languages: Belgoi. Bonus Languages: Common
 * Favored Class: Psion.
 * Level Adjustment: +4.