Baazrag

''Broad and muscled, this creature stands over five feet in height, despite its humped back. It uses the knuckles of its hands as well as its feet to walk or run.''

Tactics
Baazrag tend to wield large clubs or their bare hands. They also have a bite attack, but they usually use this when grappling an opponent.

In forest and mountain terrain, baazrag tend to drop from above to start an ambush, preferably at night. Their low-light vision combined with their natural scent ability gives them strong combat advantages at night, but their range of vision is halved during daylight.

Description
Baazrag have been described as "600 pounds of fur and muscle." Generally they only stand to their full height of nine feet when they are angered. Their skin is a mottled red and gray, and a mop of dark hair runs from their foreheads all the way down to the backs of their thighs, but their faces and chests are scaled and hairless. Their arms are disproportionately large for their bodies, and their hands doubly so. With three fingers and a thumb on each hand, the baazrag has hands as large as a half-giant, even though they stand less than half their height. Because of the baazrag's powerful leg muscles, they are often used to pull carts within the cities. A baazrag‘s hump is used for water storage and diminishes in size as the creature dehydrates.

Society
A distant cousin to the Athasian sloth, the baazrag is a wild creature that is often domesticated for slave labor in the cities. Although quite dull, the baazrag is sentient, and some can even understand the Common speech, although they approximate it poorly with their grunts, howls and growls. City baazrags understand the Common speech and can learn to understand other languages, but they cannot make themselves understood; their throats and gullets make it difficult for them to enunciate words in the common speech and other humanoid languages.

A non-baazrag can learn to comprehend the baazrag's garbled voice as if taking the Speak Language skill. Some humanoids find the skill worthwhile, since baazrags can be faithful and useful companions. Such characters are known as "baazrag handlers" by the animal trade, and can always find good employment as overseers and trainers. In their wilderness packs, baazrags follow their druid shaman with a great deal of deference, not understanding the shaman's dealings with the elements and the spirits that in their beliefs run the world, but trusting their shaman to understand and intercede for them. City-bred baazrags remain very superstitious, and believe almost anything that they are told about the supernatural. The most awesome displays of supernatural power tend to win their respect and submission.

In the cities, baazrags tend towards a brutish neutrality. Baazrags raised in captivity tend to obey and accept verbal abuse, but they will lash out ferociously when physically hurt, regardless of the consequences. Only a fool flogs a baazrag.

Baazrags distinguish each other's gender by scent, not by appearance, and certainly not by name, so there is no distinction between male and female baazrag names. Baazrags fear magic but do not hate it - they have a fascination and curiosity with it, especially the showy kind. They have been known to gape and cheer in admiration of a fireball, even when it has been used against their allies.

Baazrag as Characters
The favored class of the baazrag is barbarian. The few baazrags who are fortunate enough to get training in the Way become passable psychic warriors. They have a difficult time understanding telepathy and cannot understand the concept of someone being controlled. If an ally is possessed or psychically controlled and harms the baazrag, the baazrag finds it very difficult to understand the concept that the person is not acting of his own free will.

Baazrag characters possess the following racial traits.
 * +6 Str, +2 Dex, +2 Con, -6 Int, +4 Wis, -6 Cha
 * Large size. –1 penalty to Armor Class, -1 penalty on attack rolls, -4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters.
 * Space/Reach 10 ft./10 ft.
 * A baazrag‘s base land speed is 40 feet.
 * Low-light vision.
 * Racial Hit Dice A baazrag begins with 4 levels of monstrous humanoid, which provide 4d8 Hit Dice, a base attack bonus of +4, and base saving throw bonuses of Fort +1, Ref +4 and Will +4.
 * Racial Skills A baazrag‘s monstrous humanoid levels give it skill points equal to 7 x (2 + Int modifier). Its class skills are Climb, Spot and Survival.
 * A baazrag‘s monstrous humanoid levels give it 2 feats.
 * Weapon Proficiency A baazrag is proficient with simple weapons and its natural weapons.
 * +2 natural armor bonus.
 * Natural Weapons Bite (1d6), 2 slams (1d4).
 * Special Attacks (see above) Improved grab.
 * Special Qualities (see above) Low-light vision, scent.
 * Speech Difficulty Baazrags cannot make themselves understood verbally. Others must take a special Speak Language rank to be able to understand baazrags.
 * Automatic Languages Baazrag. Bonus Languages Common.
 * Favored Class Barbarian.
 * Level Adjustment +3.