Reggelid

''A face with clearly elven features peers through the underbrush. As it steps forward, however, it reveals a build more slender than any elf's and hands with six digits instead of five.''

Combat
Reggelids fight using their magic, although a few are fighters and prefer weapons to spells. When fighting, they use their magic cooperatively, one reggelid using offensive spells while another uses his magic to defend the group.

Description
Reggelids are strange creatures that live at the base of the Jagged Cliffs. They are tall and extremely thin, looking like a mass of bones over which there is only thin skin. Their facial features resemble those of elves, with pointed ears, but they have an exaggerated mouth and a thick brow. They have six digits, however, on each hand and each foot.

Reggelids have only one love, and that is magic. They spend their days in run-down tents made of wood and animal skins, learning whatever sorcery they can. They care little for material things; their existence is not one of luxury or comfort.

Reggelid Society
The hierarchy of reggelid society is determined by magical prowess – reggelid leaders are always the most powerful defilers in the tribe. So ingrained is this stratified worldview that reggelids automatically recognize members of their race more magically adept than themselves and defer to them accordingly. Reggelids bear an especial hatred for the rhul-thaun, the halflings of the Jagged Cliffs, and are reputed to have developed magics that target and destroy the rhul-thaun's lifeshaped creations.

Halfling scholars, by comparison, theorize that reggelids are creations of Rajaat, or somehow suffer from the First Sorcerer's curse. Although clumsily expressed, the these theories nevertheless shed some light on the mystery of the reggelids' origins, and it is altogether possible that they are some kind of by-blow of Rajaat's experiments, a living legacy of his own lust for magical power.

Reggelids as Characters
Reggelids have an affinity for magic in all its forms and spend much of their time in contemplation of this art. Almost all reggelids are defilers and they have little care for the preserver's way. Others prefer the warrior's lifestyle and master weapons instead of spells. Whatever their choices, reggelids put their genial intelligence to their own fiendish ends and make dangerous opponents.

Reggelid characters possess the following racial traits.
 * +2 Dex, +8 Int, -2 Cha
 * Medium. As Medium creatures, reggelids receive no bonuses or penalties due to their size.
 * Space/Reach: 5 ft. /5 ft.
 * A reggelid's base land speed is 20 feet.
 * Darkvision out to 60 feet.
 * Racial Hit Dice: A reggelid begins with 3 levels of monstrous humanoid, which provide 3d8 Hit Dice, a base attack bonus of +3, and base saving throw bonuses of Fort +1, Ref +3 and Will +3.
 * Racial Skills: A reggelid's monstrous humanoid levels give it skill points equal to 6 x (2 + Int modifier). Its class skills are Concentration, Knowledge (arcana), Listen, Search, Spellcraft and Spot.
 * A reggelid's monstrous humanoid levels give it 2 feats.
 * Weapon Proficiency: A reggelid is proficient with all simple weapons.
 * +3 natural armor bonus.
 * Special Attacks (see above): Spells. Reggelids cast spells as a defiler of level equal to their racial Hit Dice.
 * Special Qualities (see above): Magical Lore.
 * Automatic Languages: Reggelid. Bonus Languages: Bvanen, Thri-Kreen.
 * Favored Class: Wizard.
 * Level adjustment +2.